﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class CharacterBase : MonoBehaviour {
	public SpriteRenderer charSprite;
	private void OnEnable()
	{
		if (charSprite == null) {
			charSprite =GetComponent<SpriteRenderer> ();
		}
	}

	public void SetDisplay()
	{
		charSprite.sprite = UiManager.instance.ballIconSprite [GameManager.CurrBall];
	}
}
